![]() ![]() Sample route: #2464 tank Sherman M4A1 usually consists of several stages. If the tank moved along a road all way, the range increases by 10 cm (5).Įxample: moving the vehicle will result in a loss of range of motion for each turn of 45⁰. While navigating over any rough terrain it requires a loss of 5 cm (4). Turning in either direction up to 45⁰ requires a loss of 5 cm (3). In a straight line (without turning), it can move 10 cm in reverse (2). If the vehicle is travelling only on a road surface, add the number of cm in point (5).Įxample: The tank model #2464 Sherman M4A1 can move 22 cm forward (1). If the vehicle is travelling on the difficult ground (pile of rubble, marsh, river, etc.), then you must subtract the value of the point (4). During the move turning costs as many cm as written in section (3) (this value must be deducted from the range of motion forward or reverse range). The vehicle can reverse by as many cm as written in section (2). Įach of the vehicles can move forward the distance (in centimeters), that is written in section (1) on the relevant information table. When both players have had a chance to take an action, the round is over and you must again roll for the initiative. The first player can perform an action with one of their vehicles (move or shot) or do nothing and give the initiative to the enemy. The player who roll highest on a D6 chooses his side and starts the game. Players make a die roll to decide who plays which side. Move both sides on to the edge of the battlefield. Place various obstacles that imitate buildings, roads, rivers, hills, forests, and any other features. Place them out on opposing edges of a mutually agreed upon battlefield (kitchen table, hardwood floors in the living room, the lawn in the garden, etc.). The game requires you to measure in centimeters and a have several six-sided dice (we will refer to as D6).ĭivide the COBI models in two sides (or teams). QUICK VERSION OF THE MOST IMPORTANT GAME RULES Start with the Easy level and when you feel comfortable with these you can move on to the difficult level or even the advanced level rules. But remember the most important thing: have fun!Ĭollect vehicles with special cards, buildings and terrain elements!ĬOBI proudly presents our Historical Battle Game about World War II. Look things up yourselves, on the internet or in your local library. Experimenting with-and adjusting-the rules, and values is great, as long as both teams agree. If both sides agree that a rule is silly or inaccurate, we recommend that you change it to something you can agree on. We hope it will be fun to play, but also will teach you something about history and tactics elements. Use Cobi blocks to build the environment: trees, bushes, obstacles (sandbags, ruins, walls, wrecks of vehicles, fences, rocks) and buildings, which will provide even more interesting tactical challenges. This can be, for example, a table top or floor. Vehicles intended for the game have a card with a scoring table that can be found in the packaging. Īny number of vehicles and figures are allowed. To play the game you will need Cobi vehicles from the WWII Historical Collection series (including models of tanks, half-tracks, howitzers, guns, armed cars, motorcycles), soldiers' figures, light weapons (rifles, grenades, machine guns, cannons). ![]() See for yourself which side will turn out to be stronger! Each side is played by one team AXIS against Allied/USSR. Cobi presents a completely new game with Cobi sets from the WW2 Historical Collection series! The game is a simple simulation of a tank combat in World War II. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |